Autodesk 3dsmax 2018

Glen provides a wealth of knowledge in all areas of the media and entertainment industry. He has more than 20 years’ experience as a lead artist and has worked extensively with major companies both in the U.S. and Canada. His creative and technical expertise in the AEC market enables him to offer industry insight on projects.  

He offers clients a range of services including consulting, training, content creation, technical support, as well as small and large-scale software implementation solutions. He specializes in Visualization/pipeline workflow.  Why not let him do a evaluation of your rendering workflow?

​Author of the 2016 3dsmax Certification Test for Autodesk, he also co-authors Ascent's courseware “Autodesk 3dsmax Design Fundamentals"

since 2012.​

AU Las Vegas, November  14-16, 2017 at The Venetian

Taking the students files from 2d apps like AutoCAD or 3d apps like Revit the student will learn the workflows to import files, manipulate them, and render a photorealistic still or animation.

Taking the students files from 

Inventor, Solidworks, ProE, etc. into 3dsmax the student will learn the workflows to deal with constraints, exploded views, and tell a story throught animation.  

3ds Max® software provides a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists.
The student will learn the fundamentals of 3dsmax : Modeling, Lighting, Texturing and Rendering.

The student will learn how to produce low-poly game assets and texture techniques similar to those used in XBox, Playstation and Wii games. 



3D events

my story

Online courses

3dsmax/mayA for games

Visualization and animation for Engineering

Visualization for Architects

  • ​High-quality Rendering and Visual Effects for the AEC Industry.​​ 


3 - 6


​​GTC is the largest and most important event of the year for GPU developers.



SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry's current hardware, software, and services.